Game Creator (Entry-Level)

Fully Remote — W.F.P. ENTERTAINMENT

About Us

W.F.P. ENTERTAINMENT is a small indie game studio experimenting with how games get made — and how they find players. We move fast, try unusual ideas, and care more about curiosity and commitment than perfect résumés.

We are building a place where new creators can learn by actually making and releasing games. If you've been wanting real experience on a team working toward real public launches, this is the opportunity.

Our goal for 2026 is simple:
We'll begin our first project on January 1, 2026 and aim to launch it in ~3 months… then do it again. We aim to release 4–10 games in 2026, learning from each one and trying to create something that resonates with players.

If that sounds exciting, keep reading.

The Role

We're looking for people excited to help build games in any capacity, including:

  • Programming
  • Game design
  • Animation
  • Art
  • VFX
  • 3D modeling
  • UI design
  • Technical art
  • Or anyone eager to contribute creatively

Experience is not required.
Curiosity and follow-through matter most.

You will help with:

  • Prototyping and experimenting with ideas
  • Creating features or assets
  • Debugging and polishing
  • Collaborating with other creatives
  • Learning how fast development cycles work

If you've tinkered in Unity or Unreal, tried Blender basics, drawn digital art, made tiny prototypes, or followed tutorials — you're on the right track.

Who You Are

You might be early in your journey, and that's completely okay.

What matters is:

  • You're curious
  • You're willing to try
  • You communicate when you need help
  • You enjoy building things with others

No degree required.
No past studio experience required.

If you're hungry to learn, please apply.

Mandatory (mindset + soft-skills)

curious, collaborative, willing to learn, good communicator, takes initiative, problem solver, team-oriented, self-motivated, reliable, open to feedback, growth mindset, resourceful, professional, follows through, positive attitude, comfortable with experimentation

Nice To Have (hard skills)

unity, unreal engine, godot, c#, c++, python, java, game design, level design, digital art, pixel art, 2d animation, 3d modeling, rigging, vfx, ui design, ux, technical art, shader knowledge, sound design, blender, maya, zbrush, photoshop, substance painter, git

Tools (software + pipelines)

unity, unreal engine, godot, c#, c++, blender, photoshop, aseprite, krita, maya, zbrush, substance painter, davinci resolve, audacity, git, github, perforce, trello, notion, slack, figma

Why Join

You will:

  • Build real games with a team
  • Learn by doing, not just watching
  • Contribute to projects that release publicly
  • Help guide creative direction
  • Grow as we grow

We are early stage — every person matters.
You will see your work make it into games and out to players quickly.

If you've been looking for a real chance to start your journey in game creation, this is it.

W.F.P. ENTERTAINMENT

Better Games | Better Content